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	<title>bibliophagous</title>
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		<title>Quotation marks and author&#8217;s license</title>
		<link>http://www.bibliophago.us/2010/04/quotation-marks-and-authors-license/</link>
		<comments>http://www.bibliophago.us/2010/04/quotation-marks-and-authors-license/#comments</comments>
		<pubDate>Tue, 20 Apr 2010 03:41:00 +0000</pubDate>
		<dc:creator>Travis</dc:creator>
				<category><![CDATA[criticism]]></category>
		<category><![CDATA[literature]]></category>
		<category><![CDATA[philosophy]]></category>

		<guid isPermaLink="false">http://www.bibliophago.us/?p=23</guid>
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Hey, look, a blog post.
I&#8217;ve been reading Cormac McCarthy&#8217;s Blood Meridian lately, and like the previous novels of his that I&#8217;ve read &#8211; Child of God and The Road &#8211; it aggressively underlines the fact that McCarthy is a genius. I&#8217;d rank him along with Faulkner as one of the greatest American novelists, and probably [...]]]></description>
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<p>Hey, look, a blog post.</p>
<p>I&#8217;ve been reading Cormac McCarthy&#8217;s <em>Blood Meridian </em>lately, and like the previous novels of his that I&#8217;ve read &#8211; <em>Child of God </em>and <em>The Road</em> &#8211; it aggressively underlines the fact that McCarthy is a genius. I&#8217;d rank him along with Faulkner as one of the greatest American novelists, and probably the greatest living American novelist.  I don&#8217;t include Pynchon as competition because, try as I might, I cannot stand Pynchon.  Many critics would roll their eyes and stop reading right here.</p>
<p>But yes &#8211; McCarthy is a genius.  I don&#8217;t use Faulkner&#8217;s name at random, of course &#8211; McCarthy&#8217;s hyper-violent, disturbingly grim depiction of a geographical, ethical, and metaphysical wasteland in the American south is too reminiscent of Faulkner to not mention.  &#8220;Wasteland&#8221; is a loaded word when discussing literature, too, ever since Eliot&#8217;s poem, and there would be much to examine in the parallel between &#8220;The Waste Land&#8221; and <em>Blood Meridian. </em>McCarthy&#8217;s novel has also been compared to <em>The Iliad, The Inferno, </em>and <em>Moby Dick </em>- a combination which suffice remarkably well, as a whole, to describe the novel&#8217;s character.  It&#8217;s a work of genius because it is beautifully written; the prose is rich and heavy and delicious.  But it&#8217;s also full of layers to appreciate.  The plain narrative itself, the characterization, the standard surface-level readings are perfectly satisfying and fascinating.  Thematically, it works on all sorts of levels as well; a high school student could analyze <em>Blood Meridian </em>and come up with something interesting, and so could a seasoned academic critic of literature.</p>
<p>But what I&#8217;d like to talk about is the quotation marks, or rather their absence.</p>
<p><span id="more-23"></span>McCarthy doesn&#8217;t use quotation marks.  He isn&#8217;t alone; many great authors don&#8217;t use them.  But he doesn&#8217;t use <em>anything</em>, not even any form of punctuation as substitute.  Joyce used dashes, for example, to set off dialogue from the rest of the text.  Many authors and poets ignore or distort punctuation (Faulkner not least of all), but mostly they mess with punctuation and its relationship to syntax &#8211; they use semicolons and colons in strange ways to affect the rhythm of the sentence, or they use lots of commas when they should be splitting sentences up according to prescriptive usage rules, etc.</p>
<p>So McCarthy is still curious.  He doesn&#8217;t set off his dialogue from the text at all.  In fact, you&#8217;ll notice that he doesn&#8217;t use apostrophes in some of his writing, either, and he seems to actively avoid using words that have apostrophes in some cases.</p>
<p>Naturally, we must ask why.  Why doesn&#8217;t McCarthy use quotation marks (and sometimes apostrophes)?</p>
<p>My first response, and one that I had very strongly when reading <em>The Road, </em>is an interesting one, I think &#8211; it&#8217;s a matter of visual aesthetic.  He is controlling the visual impact of the text as the reader takes it in with their eyes, as a whole, behind and beneath the specific line or phrase they&#8217;re reading at any given moment.  This is intriguing to me because authors, in our contemporary publishing context, don&#8217;t generally have any control at all over the visual aesthetic of their writing.  Maybe they have some control over the formatting of the text on the page, but maybe not; often they have no control over the pagination and the text falls where it may, differing from edition to edition, from pocketbook to paperback to hardcover to trade.  They don&#8217;t get to decide, necessarily, what&#8217;s on the cover; they don&#8217;t get to choose the font, or the means by which chapters are indicated.  Sometimes they do, I&#8217;m sure; sometimes the author might get to make those decisions.  But by and large, publishers and their marketing staff make them, and that&#8217;s why there is a picture of Viggo Mortensen marring the cover of my edition of <em>The Road.</em></p>
<p>Is McCarthy reclaiming some control over the visual impact of his book?  Maybe, but that&#8217;s an ancillary concern.  I think that he is more concerned &#8211; or at least, I am &#8211; with the <em>effect </em>of the textual aesthetic.  <em>The Road, </em>like his other novels, is bleak.  In particular, it is stark, dreary, a horrible terminal monotony of barely-surviving.  The characters of the novel are nameless; in fact, capital letters are avoided as well, and there are only <em>two proper nouns </em>in the entire book: Coke, and Rock City.  McCarthy is flattening the visual aspect of the text, turning every sentence into a string of letters, turning the page into the bleak monotony of the road and the experience of his characters.  He&#8217;s making you see in the text &#8211; not in the words, but in the shape of the text itself &#8211; the very nature of <em>The Road </em>and its narrative.</p>
<p>&#8220;Flattening out&#8221; is definitely the term I like. When you look at those blocks of text, without defining features or distinguishing characteristics or vertical variety, they begin to blend together, to lose their identity, to descend into a formless mass.  This is what happens to the people in <em>The Road. </em>They are nameless, desperate, barely there both physically and mentally, their individuality flattened and subordinate to their one shared need, which is survival.  The people in the novel are largely identical, for the most part; they are desperate survivors.  They are no different from each other than one animal is different from another animal of the same species, to us.  They are just featureless paragraphs on a page.</p>
<p>This is the nature of McCarthy&#8217;s distortion of language and style in <em>The Road. </em>But let&#8217;s get back to <em>Blood Meridian.</em></p>
<p><em>Blood Meridian </em>has plenty of capital letters.  I would wager it has less than most novels by a large margin, but it&#8217;s got city names and names of men by the handful.  There is certainly room for investigation there, but I&#8217;d like to focus on the absence of quotation marks, and what it means herein.</p>
<p>So we have to ask ourselves: what do quotation marks <em>do? </em>People will often respond, &#8220;Well, they tell you who&#8217;s speaking.&#8221;  But they don&#8217;t, not directly.  In fact, a long chain of dialogue sentences with no narrative connection to the speakers often becomes confusing if only marked by quotation marks, and you may find yourself counting sentences to see who spoke which.</p>
<p>What quotation marks really do is tell you that speech is <em>occuring. </em>They don&#8217;t tell you who&#8217;s speaking; that tell you that someone is speaking at all.  They delineate speech from narrative; they set off dialogue from the rest of the text.</p>
<p>Inevitably this has an effect on us as readers.  It removes speech from the narrative flow; it differentiates it.  I would say it elevates it and places it above the rest of the text &#8211; that is, the description, the narrative.  That text is the world.  For the reader, it is the phenomenal experience of the fictional reality in question, and in this context I mean &#8220;phenomenal&#8221; in the philosophical sense.  The fictional reality only exists insofar as it is described in the text.  But speech and dialogue are made separate; when set apart by quotation marks, they seem to represent a layer of reality that is distinct from the surrounding text.  It puts me in mind of theatre performance and scripts for plays &#8211; in a play, the dialogue forms the fabric of reality, and the set is usually just a gesture, a suggestion of a reality, serving to frame the speech that takes place.</p>
<p>There is a whole lot of structural and poststructural talk about language being privileged and set apart.  Most notably, Derrida tears apart a number of texts which elevate speech.  But that might be too smart for me.  All I can see is that flattening-out happening again, like I described above, only in a different and more subtle way.</p>
<p>McCarthy, in <em>Blood Meridian </em>and his other novels as well, does not use quotation marks because he is not separating speech from the rest of that phenomenal fiction-reality.  We are told in high school that when we write dialogue, we use quotation   marks, and when we write descriptions of &#8220;what people said,&#8221; we do   not, i.e., he said &#8220;I am hungry,&#8221; and he said that he was hungry. When McCarthy writes dialogue, it is not dialogue <em>per se, </em>as distinguished from the rest of the narrative; it is simply another description of events and entities involved in those events.</p>
<p>Notice that dialogue has a specific name and clear definition, while that-which-is-not-dialogue is a little less specific; &#8220;narrative&#8221; and &#8220;description&#8221; are vague and nebulous terms, and the former could well include dialogue.</p>
<p>But yes, McCarthy is not privileging language or specifically speech.  He is making it into another event taking place, another interaction between entities.  What is the consequence of this flattening-out, of this compressing language into the rest of the text, the erasure of the binary?  To know this, we would have to investigate what is said, along with how it is framed (or how it is not framed).  I don&#8217;t intend to go into such depth at this late hour, because I have to work in the morning.</p>
<p>But I have a tentative conclusion: McCarthy is undermining the power of language.  He is undermining the capacity for humans to inspect, disassemble, compartmentalize, analyze and comprehend reality, which we do almost exclusively through language, in speech and writing and thought.  The speech that occurs is terse, short, full of unsaid meanings and subtexts, and it is so often written to be <em>frustrated, </em>as though the character cannot express their perceptions, or their thoughts, or their meaning, or any meaning at all.  They are attempting to use language to engage the world, and it ultimately fails. McCarthy&#8217;s beautifully written evocative narrative can&#8217;t help but inhabit their thoughts, expressing them to some degree, and the divide between their speech and their thought yawns wide and swallows up their attempts to communicate and interact and engage.</p>
<p>Because of this, it behooves us to be suspicious of any character whose use of language is elegant and descriptive and full of meaning, like the judge; is the meaning behind the judge&#8217;s cryptic, biblical speech itself suspect, or does its truth betray his nature as inhuman &#8211; an allegory, or a thematic spirit, or perhaps the devil himself?  I am reminded of the generalissimo in Faulkner&#8217;s <em>A Fable, </em>who spoke in proper syntax with excellent usage in a novel where sentences were so twisted up and drawn out as to be incomprehensible, and who was a terribly evil man who deceived and lied and twisted the truth.</p>
<p>It really seems like a critique of logocentrism, as I understand that term (and mine is a limited understanding, to be sure), which I find fascinating, and I wonder if McCarthy has read Derrida.  I would bet that he has, and I would furthermore bet that he understood far, far better than I did.</p>
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		<title>whittling the dragon</title>
		<link>http://www.bibliophago.us/2009/12/whittling-the-dragon/</link>
		<comments>http://www.bibliophago.us/2009/12/whittling-the-dragon/#comments</comments>
		<pubDate>Thu, 17 Dec 2009 04:43:24 +0000</pubDate>
		<dc:creator>Travis</dc:creator>
				<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://www.bibliophago.us/?p=7</guid>
		<description><![CDATA[And yet, despite all this, despite even the game's remarkable online component where you can be brought into other players' worlds to aid them or to invade and attempt to kill them, Demon's Souls stumbles at times.  I'd even say it falls right down, flat on its face.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-13 aligncenter" style="margin-top: 10px; margin-bottom: 10px;" title="demons-souls-dragon" src="http://www.bibliophago.us/wp-content/uploads/2009/12/demons-souls-dragon.jpg" alt="demons-souls-dragon" width="512" height="251" /></p>
<p><a href="http://en.wikipedia.org/wiki/Demon%27s_Souls">Demon&#8217;s Souls</a> is an excellent game.  I will say that right now. It makes you feel lonely, scared, anxious, desperate, and &#8211; sometimes &#8211; triumphant.  Although it is impossible to really die, as you will always return as a soul, it makes you feel fragile and tentative, even when you&#8217;ve gained many levels and you&#8217;re carrying an arsenal of magical weaponry. The combat is kinetic, fast and brutal, without frills or excess.  The character development allows for countless strategies and decisions, most of which are actually viable &#8211; depending on how good you are at outfighting enemies by dodging, timing your attacks, blocking, managing your stamina, and perhaps parrying and riposting, if that&#8217;s your style.  And style is a huge part of it &#8211; you can stand back and blast your foes with magic or pepper them with arrows, retreating as they draw near, or you can stand fast with a spear and jab them from the safety of your shield, wearing heavy armour to absorb their blows, or you can be a <em>real </em>man and wield a giant two-handed weapon to knock enemies sprawling and roll around, unhindered by armour or shield, dodging enemy attacks and dancing nimbly on the edge of horrible, horrible death.</p>
<p>And yet, despite all this, despite even the game&#8217;s remarkable online component where you can be brought into other players&#8217; worlds to aid them or to invade and attempt to kill them, Demon&#8217;s Souls stumbles at times.  I&#8217;d even say it falls right down, flat on its face.</p>
<p><span id="more-7"></span>Let me frame the situation for you.  You&#8217;ve just beaten your first boss, a weird collective entity formed of black slimes who throw spears and wear shields, and you&#8217;ve freshly upgraded your own abilities and those of your weapons.  You&#8217;re heading through the next section of the level, and you find yourself on the battlements of this castle.  Suddenly, you hear the flapping of great wings, and an ear-splitting shriek, and a <em>big fuck-off dragon </em>swoops down just in front you, blasting the entire walkway with fire. The screen rumbles, the sound of the fire overwhelms everything, and it&#8217;s so bright that you squint, even as you sit there on your couch.  The dragon&#8217;s breath just annihilates all those enemies you were just looking at, leveling everything in its path.</p>
<p>You stand there, frankly scared out of your wits, waiting to see what will happen, and a few long moments later the dragon reappears, strafing the battlements again in the exact same way.  &#8220;Ah,&#8221; you think.  &#8220;I have to run for it, in between the dragon&#8217;s bursts of fiery breath.  This is going to be <em>fun, </em>isn&#8217;t it?&#8221;  And you actually kind of mean it.  You take off your heavy, cumbersome armour, and you wait for the dragon to pass, and you run.  It&#8217;s longer than you think.  You hear the dragon swoop back to begin its strafe once more, and you start to sweat.  Your stamina is running low, and you&#8217;re slowing down, and then you hear the fire start and the screen shakes again.  But you make it! Just in time, you make it, running to the safety of one of the guard towers and sheltering yourself from the flames. And you know you&#8217;ll have to do it again later, won&#8217;t you?  Of course.  That&#8217;s how it goes.</p>
<p>Now, imagine standing on that watchtower, over the bodies of the archers you&#8217;ve just killed, with a bow.  Imagine watching this awesome &#8211; in the real, original use of the word &#8211; this awesome dragon swooping and strafing over and over again, with no variation.  It starts to lose its charm, but still, it&#8217;s pretty badass.</p>
<p>Now imagine shooting it, and seeing a tiny bit of damage pop up, and thinking &#8220;Hm.&#8221;  And now imagine doing that for <em>half an hour, </em>standing there and shooting at no risk to yourself, poking this dragon to death with your arrows, or maybe with a nice ranged damage spell. And then there is a long moment of quiet, and you hear a faint roar, and then +7600 souls pops up in the lower right of your screen.  You didn&#8217;t even see the dragon die, because you were still zoomed in with your bow, and you had stopped paying attention about fifteen minutes ago.</p>
<p>Congratulations, you have whittled the dragon.</p>
<p>Now imagine that this is the <em>only way </em>to kill the dragon.  This is not an exploit or a cheap shortcut.  It&#8217;s the only way to do it.  This dragon is animatronic.  It&#8217;s set on a repeat loop, and it doesn&#8217;t change at all except according to your position in the level.  You can shoot it for an hour, and it won&#8217;t react.  You can stand right in front of it on the battlements, and it won&#8217;t try to get you.  It will just fly right by.  This is a sad state of affairs.</p>
<p>When it comes right down to it, whittling the dragon is just as masturbatory as it sounds.  It&#8217;s far worse than masturbating, actually.  At least masturbation feels good while you&#8217;re doing it.  Dragon-whittling is exactly the kind of nonsense that we should be striving to eliminate not only from video games and other forms of entertainment, but also our lives in general.  These are exactly the repetitive, boring, mechanical tasks that we will eventually develop robots to do, instead of doing it ourselves. There is no benefit to doing them &#8211; no enjoyment, and no dividend.  There is only the benefit of the end result, and that&#8217;s the only reason we do them.</p>
<p>Sometimes they&#8217;re necessary.  Someone has to sort all those files, someone has to staple all those documents, and someone has to put the tab on the widget on the assembly line.  But it&#8217;s not desirable.  If we could get something else to do it for us, we would &#8211; and should.  So why the <em>fuck </em>are we putting this garbage in our entertainment, or god forbid, our art?</p>
<p>Sure, it&#8217;s hard to design the AI for a dragon that would chase you and breathe fire right at you and reach into the tower with its talons grasping after you, or (yes, yes please) smash the tower to bits and dig through the rubble trying to find where you&#8217;ve wriggled to, while you crawl slowly and silently away, wracked with terror, pale and slick with fear-sweat. It would be very, very hard.  But it would be worth the effort, wouldn&#8217;t it?  And if the alternative is to put in an animatronic dragon which can only be killed by whittling at its health bar for thirty two minutes as it spins and wheels and never even registers your presence or its imminent death, then I say it would be better to have no dragon at all.</p>
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		<title>hiccups</title>
		<link>http://www.bibliophago.us/2009/12/hiccups/</link>
		<comments>http://www.bibliophago.us/2009/12/hiccups/#comments</comments>
		<pubDate>Thu, 17 Dec 2009 03:21:39 +0000</pubDate>
		<dc:creator>Travis</dc:creator>
				<category><![CDATA[other]]></category>

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			<content:encoded><![CDATA[<p>Sorry about that; updated Wordpress and had to reboot the blog.  We&#8217;ll be back to irregularly unscheduled programming soon enough.</p>
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